
Procter & Gamble
Designing a dishwashing tool that makes an everyday chore feel more intuitive, practical, and delightful.
Role
Timeline
Sept 2024-Dec 2024
Team
Riley Nicholson
Eva Ford
Ibra Bah
Johnny Chen
This case study is still under construction, but hereβs a quick look at the work I did!
In a sponsored project with Procter & Gamble, our team explored how to improve the dishwashing experience through a human-centered product direction for Dawn. Because the project is under NDA, this case study focuses on my process across research, prototyping, and concept development.
As the lead researcher and designer, I translated consumer insights into an early product vision that balanced usability, delight, brand fit, and feasibility. Through in-home interviews, task observation, testing, and iterative prototyping, we uncovered small but repeated frustrations in the dishwashing routine and shaped them into a final concept presented to P&G leadership at headquarters.
My role
I led research across three rounds of iteration and helped shape the early product vision as both a researcher and designer. My work spanned user insight synthesis, concept development, early prototyping, and visual product direction, including color, finish, silhouette, and alignment with the Dawn brand.
I also collaborated with engineers to make sure the design direction was feasible, not just desirable, so our final concept could respond to real user needs while staying grounded in practical product constraints.
Research Process
The biggest learning for me was that the strongest ideas often come from observing familiar routines closely and noticing the small frustrations people have learned to work around.
Outcome & Reflection

At the end of the project, our team presented a final product direction to P&G leadership at their headquarters in Cincinnati. The concept balanced consumer needs, tactile usability, Dawn brand alignment, and product feasibility, while staying grounded in the behaviors and pain points we uncovered through research.
This project showed me how much design opportunity lives in the details of everyday behavior. The strongest ideas came from watching how people actually moved through a familiar routine and identifying the small frustrations they had normalized. It taught me that meaningful innovation does not always have to be loud. Sometimes, it comes from making a mundane task feel easier, more intuitive, and even a little more delightful.
Yay! We've made it to the finish line.
Have a question, some feedback, or an outrageous idea? π